Talkabout Design - Design Community

Sep 17, 2008

“Making Of” Metal Gear Solid 4 - SoftImage

Posted by: Admin on Sep 17, 2008

“Making Of” Metal Gear Solid 4 - SoftImage

If you are interested in how one of the biggest games of the year was created, you wouldn't want to pass on the opportunity to check out this awesome article. The guys from SoftImage have interviewed the staff behind Metal Gear Solid 4 and wrote a quite extensive review.


Most of the characters that are animated on the console, including the main character, Snake, have been restricted to a data size (including the face model) of about 5,000 to 10,000 polygons. Further, characters are used that have the same polygon resolution in both the game action and the event demos. This means that the game screens and video clips are seamlessly connected, making it easier for players to become emotionally involved.


Read Full Interview

Tags:

Related Entries

Copyright 2008 - 2009, Talkabout Design - Design Community